<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Luke Maurits</title>
	<atom:link href="http://luke.maurits.id.au/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://luke.maurits.id.au</link>
	<description>Assorted geekery</description>
	<lastBuildDate>Sat, 20 Aug 2011 01:40:16 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Chrooting Python in OpenBSD 4.5 by Luke Maurits</title>
		<link>http://luke.maurits.id.au/blog/2009/09/chrooting-python-in-openbsd-4-5/comment-page-1/#comment-1073</link>
		<dc:creator>Luke Maurits</dc:creator>
		<pubDate>Sat, 20 Aug 2011 01:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://luke.maurits.id.au/blog/2009/09/chrooting-python-in-openbsd-4-5/#comment-1073</guid>
		<description>Hi Guido,

I&#039;m really glad this post was able to help you.  I&#039;m sorry but I don&#039;t think I can help with your zlib problems. :(  It was almost 2 years ago that I dealt with chrooting Python myself, so my memory is not exactly fresh, and unfortunately I don&#039;t have an OpenBSD machine around anymore to have a tinker with.  I did some Googling to see if I could find anything, and here&#039;s the best I could find:

&lt;a href=&quot;http://code.google.com/p/chrootpython/&quot; rel=&quot;nofollow&quot;&gt;Here is a small open source program&lt;/a&gt; for chrooting Python on OpenBSD.  I had a look at the source code and as far as I could tell from a quick glance it&#039;s not doing anything particularly specical, just copying across library files.  However, I did notice that right at the end it runs the command &quot;chroot %s /sbin/ldconfig /usr/local/lib&quot;, where %s gets replaced with your chroot directory.  The comment for this bit of code says &quot;Runs the command to generate a new ld.hints.so file in the chroot directory&quot;.  In other words, this script is not just copying the regular ld.hints file across like I did, but actually using some program to generate a new one.  It is possible that this may make a difference for your problem, but it&#039;s really just a guess.  I hope it helps.</description>
		<content:encoded><![CDATA[<p>Hi Guido,</p>
<p>I&#8217;m really glad this post was able to help you.  I&#8217;m sorry but I don&#8217;t think I can help with your zlib problems. <img src='http://luke.maurits.id.au/wordpress/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />   It was almost 2 years ago that I dealt with chrooting Python myself, so my memory is not exactly fresh, and unfortunately I don&#8217;t have an OpenBSD machine around anymore to have a tinker with.  I did some Googling to see if I could find anything, and here&#8217;s the best I could find:</p>
<p><a href="http://code.google.com/p/chrootpython/" rel="nofollow">Here is a small open source program</a> for chrooting Python on OpenBSD.  I had a look at the source code and as far as I could tell from a quick glance it&#8217;s not doing anything particularly specical, just copying across library files.  However, I did notice that right at the end it runs the command &#8220;chroot %s /sbin/ldconfig /usr/local/lib&#8221;, where %s gets replaced with your chroot directory.  The comment for this bit of code says &#8220;Runs the command to generate a new ld.hints.so file in the chroot directory&#8221;.  In other words, this script is not just copying the regular ld.hints file across like I did, but actually using some program to generate a new one.  It is possible that this may make a difference for your problem, but it&#8217;s really just a guess.  I hope it helps.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Chrooting Python in OpenBSD 4.5 by Guido Accardo</title>
		<link>http://luke.maurits.id.au/blog/2009/09/chrooting-python-in-openbsd-4-5/comment-page-1/#comment-1071</link>
		<dc:creator>Guido Accardo</dc:creator>
		<pubDate>Fri, 19 Aug 2011 11:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://luke.maurits.id.au/blog/2009/09/chrooting-python-in-openbsd-4-5/#comment-1071</guid>
		<description>Hello dude, your article helps me so much, my python is now chrooted and works fine... but, i&#039;m still having a little problem... may be you would help me...

when i try to import zlib, i get ImportError: Cannot load specified object 

zlib.so is where supposed to be: usr/local/lib/python2.6/lib-dynload/zlib.so*

any kind off help will be welcome... thank you in advance</description>
		<content:encoded><![CDATA[<p>Hello dude, your article helps me so much, my python is now chrooted and works fine&#8230; but, i&#8217;m still having a little problem&#8230; may be you would help me&#8230;</p>
<p>when i try to import zlib, i get ImportError: Cannot load specified object </p>
<p>zlib.so is where supposed to be: usr/local/lib/python2.6/lib-dynload/zlib.so*</p>
<p>any kind off help will be welcome&#8230; thank you in advance</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Building a DIY ROV by Luke Maurits</title>
		<link>http://luke.maurits.id.au/blog/2010/08/building-a-diy-rov/comment-page-1/#comment-553</link>
		<dc:creator>Luke Maurits</dc:creator>
		<pubDate>Wed, 02 Feb 2011 11:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://luke.maurits.id.au/?p=338#comment-553</guid>
		<description>Hi Mikhel, thanks for your comment.  There&#039;s definitely been some progress since this post, which you can read about &lt;a href=&quot;http://luke.maurits.id.au/blog/2010/10/rov-update/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.  I have done considerably more work since then, and am planning to make another post soon with details on that.  I&#039;m hoping to have done at least a preliminary test dive in a friend&#039;s pool before the end of February.  Unfortunately I&#039;ve decided to put the Arduino part on hold for this ROV - it looks like I&#039;m going to be moving overseas around the middle of this year for work, and I didn&#039;t want to risk having to carry a half-complete ROV with me incase I couldn&#039;t finish in time.  So I opted to make this first ROV as simple as possible so I can definitely finish it in time.  I&#039;ll start work on a second one once I&#039;ve moved, and that one will definitely be Arduino based. :)</description>
		<content:encoded><![CDATA[<p>Hi Mikhel, thanks for your comment.  There&#8217;s definitely been some progress since this post, which you can read about <a href="http://luke.maurits.id.au/blog/2010/10/rov-update/" rel="nofollow">here</a>.  I have done considerably more work since then, and am planning to make another post soon with details on that.  I&#8217;m hoping to have done at least a preliminary test dive in a friend&#8217;s pool before the end of February.  Unfortunately I&#8217;ve decided to put the Arduino part on hold for this ROV &#8211; it looks like I&#8217;m going to be moving overseas around the middle of this year for work, and I didn&#8217;t want to risk having to carry a half-complete ROV with me incase I couldn&#8217;t finish in time.  So I opted to make this first ROV as simple as possible so I can definitely finish it in time.  I&#8217;ll start work on a second one once I&#8217;ve moved, and that one will definitely be Arduino based. <img src='http://luke.maurits.id.au/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Building a DIY ROV by mihkel</title>
		<link>http://luke.maurits.id.au/blog/2010/08/building-a-diy-rov/comment-page-1/#comment-526</link>
		<dc:creator>mihkel</dc:creator>
		<pubDate>Fri, 28 Jan 2011 08:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://luke.maurits.id.au/?p=338#comment-526</guid>
		<description>hey,

any progress? I was really hoping to see the part where you start using arduino - I have the same motives tu start building a ROV - to have an interesting reason to learn smth. new :)</description>
		<content:encoded><![CDATA[<p>hey,</p>
<p>any progress? I was really hoping to see the part where you start using arduino &#8211; I have the same motives tu start building a ROV &#8211; to have an interesting reason to learn smth. new <img src='http://luke.maurits.id.au/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on PrettyTable 0.1 released by Robert</title>
		<link>http://luke.maurits.id.au/blog/2009/02/prettytable-0-1-released/comment-page-1/#comment-371</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Sun, 05 Dec 2010 03:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://luke.maurits.id.au/blog/2009/02/prettytable-0-1-released/#comment-371</guid>
		<description>hi, Can you just add a method that takes a SQL result set (list of tuples) and print it ?</description>
		<content:encoded><![CDATA[<p>hi, Can you just add a method that takes a SQL result set (list of tuples) and print it ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Building a DIY ROV by Luke Maurits &#187; Blog Archive &#187; ROV update</title>
		<link>http://luke.maurits.id.au/blog/2010/08/building-a-diy-rov/comment-page-1/#comment-215</link>
		<dc:creator>Luke Maurits &#187; Blog Archive &#187; ROV update</dc:creator>
		<pubDate>Wed, 13 Oct 2010 10:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://luke.maurits.id.au/?p=338#comment-215</guid>
		<description>[...] been a while since I first posted about my plans to build an ROV, and I&#8217;ve been quite silent about it since then, but progress has been slowly happening.  [...]</description>
		<content:encoded><![CDATA[<p>[...] been a while since I first posted about my plans to build an ROV, and I&#8217;ve been quite silent about it since then, but progress has been slowly happening.  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Pac-Man Dossier by Luke Maurits</title>
		<link>http://luke.maurits.id.au/blog/2010/08/the-pac-man-dossier/comment-page-1/#comment-93</link>
		<dc:creator>Luke Maurits</dc:creator>
		<pubDate>Sat, 21 Aug 2010 07:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://luke.maurits.id.au/?p=345#comment-93</guid>
		<description>Hi Jamey,

Thanks for your comment, sorry it took me so long to get around to approving it.

I think the Atari 2600, and other popular, clearly American machines like the Commodore 64 (not that this was intended as a gaming machine, but its commercial success was. I understand, largely due to its role as such), were largely responsible for my conception of video gaming as being primarily US-originated, these machines having predated the machines which were very plainly Japanese, like the NES and Master System.  Thinking about it more carefully, I shouldn&#039;t have made that inference because I *had* played Donkey Kong, a well known Nintendo creation, on the Atari, but I guess I never made the connection and asked myself which other Atari classics were Japanese (Frogger and Galaxians too?!).  It&#039;s nice to have a clearer understanding of how things played out in those days.</description>
		<content:encoded><![CDATA[<p>Hi Jamey,</p>
<p>Thanks for your comment, sorry it took me so long to get around to approving it.</p>
<p>I think the Atari 2600, and other popular, clearly American machines like the Commodore 64 (not that this was intended as a gaming machine, but its commercial success was. I understand, largely due to its role as such), were largely responsible for my conception of video gaming as being primarily US-originated, these machines having predated the machines which were very plainly Japanese, like the NES and Master System.  Thinking about it more carefully, I shouldn&#8217;t have made that inference because I *had* played Donkey Kong, a well known Nintendo creation, on the Atari, but I guess I never made the connection and asked myself which other Atari classics were Japanese (Frogger and Galaxians too?!).  It&#8217;s nice to have a clearer understanding of how things played out in those days.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Pac-Man Dossier by Jamey Pittman</title>
		<link>http://luke.maurits.id.au/blog/2010/08/the-pac-man-dossier/comment-page-1/#comment-87</link>
		<dc:creator>Jamey Pittman</dc:creator>
		<pubDate>Sun, 15 Aug 2010 13:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://luke.maurits.id.au/?p=345#comment-87</guid>
		<description>Glad you liked my Pac-Man analysis.  Your notions regarding early video gaming history having significant roots in America are not unfounded; you just have to look a little further back:

- The first coin-operated video game to be commercially sold was &quot;Computer Space&quot; by Nolan Bushnell and Ted Dabney (both Americans) in 1971 followed by &quot;Pong&quot; in 1972.  By the end of 1972, they had named their fledgling company Atari.

- The first home video game console was created by Ralph Baer (an American) and released in May 1972 by Magnavox under the name Odyssey.

- American-based Atari released the incredibly popular Atari 2600 in 1976, one of the most successful home gaming consoles in history.

By the end of the 1970s through the early 1980s, however, the Japanese video game industry was flourishing and they were indeed responsible for many of the popular and well-remembered classics from that era: Space Invaders, Pac-Man, Galaxian, Galaga, Donkey Kong, Frogger, Dig Dug, Zaxxon, etc.  But American developers contributed several excellent games from that same period: Asteriods (Atari), Battlezone (Atari), Bezerk (Stern), Centipede (Atari), Defender (Williams), Missile Command (Atari), Joust (Williams), Q*bert (Gottlieb) and Star Wars (Atari) to name a few.

Technically speaking, I would venture to say the world&#039;s first interactive video game was a missile simulator invented in 1947 by two Americans (Thomas Goldsmith and Estle Ray Mann) using cathode ray tube technology and analog circuitry, allowing the player to position a dot on the screen with screen overlays used for targets.

Regards,

JP</description>
		<content:encoded><![CDATA[<p>Glad you liked my Pac-Man analysis.  Your notions regarding early video gaming history having significant roots in America are not unfounded; you just have to look a little further back:</p>
<p>- The first coin-operated video game to be commercially sold was &#8220;Computer Space&#8221; by Nolan Bushnell and Ted Dabney (both Americans) in 1971 followed by &#8220;Pong&#8221; in 1972.  By the end of 1972, they had named their fledgling company Atari.</p>
<p>- The first home video game console was created by Ralph Baer (an American) and released in May 1972 by Magnavox under the name Odyssey.</p>
<p>- American-based Atari released the incredibly popular Atari 2600 in 1976, one of the most successful home gaming consoles in history.</p>
<p>By the end of the 1970s through the early 1980s, however, the Japanese video game industry was flourishing and they were indeed responsible for many of the popular and well-remembered classics from that era: Space Invaders, Pac-Man, Galaxian, Galaga, Donkey Kong, Frogger, Dig Dug, Zaxxon, etc.  But American developers contributed several excellent games from that same period: Asteriods (Atari), Battlezone (Atari), Bezerk (Stern), Centipede (Atari), Defender (Williams), Missile Command (Atari), Joust (Williams), Q*bert (Gottlieb) and Star Wars (Atari) to name a few.</p>
<p>Technically speaking, I would venture to say the world&#8217;s first interactive video game was a missile simulator invented in 1947 by two Americans (Thomas Goldsmith and Estle Ray Mann) using cathode ray tube technology and analog circuitry, allowing the player to position a dot on the screen with screen overlays used for targets.</p>
<p>Regards,</p>
<p>JP</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Python vs C for performance by lorg</title>
		<link>http://luke.maurits.id.au/blog/2009/09/python-vs-c-for-performance/comment-page-1/#comment-22</link>
		<dc:creator>lorg</dc:creator>
		<pubDate>Fri, 23 Apr 2010 05:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://luke.maurits.id.au/blog/2009/09/python-vs-c-for-performance/#comment-22</guid>
		<description>It&#039;s ok... I actually prefer to have the pingback. Congrats on the move! :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s ok&#8230; I actually prefer to have the pingback. Congrats on the move! <img src='http://luke.maurits.id.au/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Python vs C for performance by Luke Maurits</title>
		<link>http://luke.maurits.id.au/blog/2009/09/python-vs-c-for-performance/comment-page-1/#comment-21</link>
		<dc:creator>Luke Maurits</dc:creator>
		<pubDate>Thu, 22 Apr 2010 05:35:04 +0000</pubDate>
		<guid isPermaLink="false">http://luke.maurits.id.au/blog/2009/09/python-vs-c-for-performance/#comment-21</guid>
		<description>I only just converted my blog to Wordpress and imported my old entires, which is why you&#039;ve only just now got a pingback for this rather old entry.  I didn&#039;t anticipate this problem, or else I&#039;d have probably disabled pingbacks for the duration of the import, sorry.

I certainly didn&#039;t mean to imply that C was irrelevant today.  Looking back at it, the &quot;without a compelling argument in favour of it&quot; part of my statement probably should have been elaborated to make it clear that compelling arguments do exist in a lot of cases, like writing operating systems or software for small embedded environments.</description>
		<content:encoded><![CDATA[<p>I only just converted my blog to Wordpress and imported my old entires, which is why you&#8217;ve only just now got a pingback for this rather old entry.  I didn&#8217;t anticipate this problem, or else I&#8217;d have probably disabled pingbacks for the duration of the import, sorry.</p>
<p>I certainly didn&#8217;t mean to imply that C was irrelevant today.  Looking back at it, the &#8220;without a compelling argument in favour of it&#8221; part of my statement probably should have been elaborated to make it clear that compelling arguments do exist in a lot of cases, like writing operating systems or software for small embedded environments.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

